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Graveyard –> Goblin Barrel: The Graveyard deals more chip damage and spawns more troops comparing to the Goblin Barrel but for 2 elixir more. Ice Wizard could also replace Electro Wizard for one elixir less. The Ice Wizard is also 2 elixirs less than the Witch. This replacement will eliminate the distracting Skeletons, but Ice Wizard has his freeze to make up for that. Ice Wizard –> Witch: Replacing the Ice Wizard with the Witch will slow down defending troops and allow your push to shut them down. The Baby Dragon could also push the Inferno Dragon forward since the Baby Dragon moves faster. However, placing a Baby Dragon behind an Inferno Dragon results in both splash and direct damage for 1 elixir less. Inferno Dragon –> Witch: This isn’t the best replacement, as now you don’t have the distracting Skeletons. However, the Hound splits into 6 Lava Pups tht deal lots of chip damage, which is more deadly than the Giant Skeleton’s bomb. Lava Hound –> Giant Skeleton: The Hound is slightly different from the Giant Skeleton, as it’s an air tank and costs one more elixir. Here are the cards to replace in your deck: That’s why getting a Legendary in a Level 1 account is very essential to it, as a Legendary is equivalent to a Level 9 common and is tournament standard. Since they pushed this high in trophies, they also have the basic skill you have and are fairly experienced in Clash Royale. However, once a user reaches Arenas 6 or 7, opponent tend to be too high-leveled to win against. This deck could easily push as a Level 1 through the early and mid arenas. Keep in mind that your Tombstone is low-leveled so you might have to overcommit on defense. The four Skeletons deal quite a lot of damage, and since the Hog and Prince aren’t splash units, the Skeletons could easily shut them down. If there’s a Hog Rider or Prince charging down your lane, place a Tombstone in the middle of the arena to distract them. Tombstone is used as a defensive building. Send a prediction Arrows if you know your opponent has Minions or Skarmy. With this strategy, you’ll be able to take both Arena Towers in no time. Goblin Barrel the enemy Arena Tower to further pressurize your opponent since your Arena Tower is busy trying to take your Giant Skeleton down. If your opponent seems to be over-committing to your push and using all of his/her, push with a Prince and swarm with Skeleton Army push on the other lane. At any time before the Giant Skeleton crosses the river, add Witch and Baby Dragon as splash and air units. Giant Skeleton could be used as a distractor and a counter push. Goblin Barrel – Opponent pressure and chip damageĮven though the Giant Skeleton is only Level 1, its bomb deals over 700 damage at its first level. Be aware of your XP bar, because upgrading your cards might result in a level upgrade. This card should be upgraded to Level 2 or Level 3 because Level 1 Arrows don’t one-shot tournament-standard Minions or even Goblins, which makes enemy Goblin Barrels very dangerous. The Arrows are for eliminating weak troops like Minions. The only non-epics that are in this deck are the Tombstone as a defensive building, as the only epic building is the X-Bow, which is an offensive building. This deck, like I said, is mostly consisted of epics. Here’s a deck that’ll easily push users through arenas. Since a Level 1 epic card tournament-wise is equivalent to a Level 6 common and a Level 1 legendary card is a Level 9 common, Level 1 decks sometimes are consisted of all Epics and even a few Legendaries if one is lucky.
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As a Level 1 pushes, attaining Epics are the best way to succeed. What’s worse (and better) is that users can’t join a clan due to the fact you’re not Level 3 yet, preventing them interacting with other people and testing out decks in Friendly Battles. This means that most cards stay as Level 1 and only a few cards could be upgraded to Level 2 without breaking 20 XP. Pushing as a Level 1 is a fun way to play Clash Royale.